An empirical study on vocational school students: games experience and success relation

  • Y. Arslan Duzce University
  • M. E. Akpinar Manisa Celal Bayar University
  • M. S. Yildirim Manisa Celal Bayar University
  • M. Evrensel Manisa Celal Bayar University
  • E. Dogan Manisa Celal Bayar University

Abstract

Within the scope of this study, games playing experiences of vocational school students is examined to specify the most favored video game classifications that were played as a technician candidate and its contribution to their education. A questionnaire methodology is chosen and questions are randomly distributed to the vocational school students. This technique is applied to 221 technician candidates to work out their past video game preferences before becoming a member of technician department. The analysis of the questionnaire results indicates that the top three games classes in the interest of vocational school students are: Strategy, Sports and Simulation. But then, it is also ascertained that the less played types are: Art Games, Action – Adventure and music games. Moreover, results of the analysis are compared with the students weighted points. Outcomes are striking that there is a stable correlation between the students playing strategy games and their success points..

Author Biographies

Y. Arslan, Duzce University
Duzce Vocational School
M. E. Akpinar, Manisa Celal Bayar University
Faculty of Engineering
M. S. Yildirim, Manisa Celal Bayar University
Faculty of Engineering
M. Evrensel, Manisa Celal Bayar University
Demirci Vocational School
E. Dogan, Manisa Celal Bayar University
Faculty of Engineering
Published
2016-12-30
How to Cite
Arslan, Y., Akpinar, M. E., Yildirim, M. S., Evrensel, M., & Dogan, E. (2016). An empirical study on vocational school students: games experience and success relation. Journal of Engineering Research and Applied Science, 5(2), 423-428. Retrieved from http://journaleras.com/index.php/jeras/article/view/63
Section
Articles

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